[SW]A Yard of Opportunity

While aboard the Twilight Jumper, Addama tells his background story.  He was part of a crew of hijackers and pirates who nevertheless avoided unnecesary violence.  Unfortunately there was a mutiny on his ship led by a shipmate named Tharafax.  Tharafax and the crew had seized the ship of a Wookie big game hunter named Gakomon and intended to kill him.  Addama managed to get away in an escape pod with Gakomon and make their way onto the planet where they met the other PC’s.

While on board the pirate ship, Addama had heard about a place called “The Yard” where entrepeneurial individuals could make some quick cash if they were flexible in their morals.  The Yard is operated by a woman named Sarjutta-Ok-Topii, a former member of the Trade Federation and the Separatist movement.  Now she runs an outfit called Executive Results which ships parts and supplies and has a small mercenary wing.  After meeting a few of the other employees, Sarjutta offers the PC’s a job: recover a ship, the Storm Killer, which has been impounded by the authorities on a space station called “Zirtan’s Anchor.”

Before leaving, the crew picks up another member: a mysterious “librarian” named Galinda who is apparently stranded on the Yard.  Jager hires her to tutor his niece.

When the PC’s get to Zirtan’s Anchor, they check with the local authorities and discover that the ship hasn’t just been impounded, it’s been sold to a visiting businessman: a Captain Tharafax.  By pure coincidence, Tharafax and some of his crewmen have had a near run-in with Addama, Gak, and Galinda.

Jager argues with the authorities that Tharafax is himself a criminal, while the crew rounds up Gak to offer evidence.  Things don’t go their way, however, with several members of Tharafax’s crew jump Gak and Galinda.  Gak goes down quickly, but Galinda makes handy work of three of them with a vibroblade (Gak misses the entire scene, but is later given credit for the kills by Galinda).

Things unravel quickly as Tharafax flees in his ship, the Counter Puncher, while some of his crew attempt to leave in the Storm Killer.  Addama and Noc pursue in the Twilight Jumper, but quickly fall to the Storm Killer’s superior firepower.

The group has been dealt a hard blow.  Gak is seriously wounded but recovering.  The Jumper has lost is only weapon, and their goal has eluded their grasp.

Published in:  on January 25, 2009 at 11:53 pm Leave a Comment

[SW] The (not so) Great Casino Caper

Matthias, Peyton, DJ, and Noc scout out a possible casino for them to enact their scheme of raising enough credits to buy a ship with a little “help” from Peyton’s Jedi abilities.  The casino is a large but somewhat seedy, located in the back of an old warehouse.

Initially, the plan goes well, with Noc being able to run up almost seven thousand credits (with the odd bit of help).  All doesn’t go to plan, however, when Noc and Peyton are invited to visit Lido Kast, the owner of the casino.  Kast informs them that he is wise to their scheme; his security measures spotted Peyton’s lightsaber when she came in (Noc at this point had no idea she was a Jedi and thought he was just doing very well!)

Matthias and DJ realize that their partners are in trouble, and Matthias drops a smoke grenade in the casino, while DJ rushes the office where the other two are kept.

Inside the office, things aren’t doing well.  Noc is being pummeled by one of Kast’s goons while two others overwhelm Peyton and seriously injure her.  DJ and her uncle burst in and make short work of them, however.

Around this time, two other people in the casino, a cyborg pirate named Addama and a Wookie big game hunter named Gakomon have concluded they are witnessing the armed robbery of the premises.  Not to be outdone by (other) criminals, the two begin raiding the gaming tables of loose winnings and then head for the back office themselves.

In the office proper Matthias grabs the unconscious Peyton and leads DJ out the secret exit Matthias used to flee the combat.  Gib Noc, however, is determined to find the safe of the casino’s owner.  Concerned that the police are on the way, Matthias grabs the winnings and tells Noc to meet him at the starship dealership later or else.

While Noc tries to locate the safe, Addama and Gak enter the office and quickly stun Noc before he can make trouble.  Then they try to open the safe (Noc had actually uncovered it) but fail before the police arrive.  Grabbing an unconscious Noc, they also escape through the secret passage.

In a cab heading for the starship, Matthias realizes that Noc has held out on the winnings–he’s several thousand short.  Noc, meanwhile, is being questioned by Addama and Gak, who realize that Noc and his associates may help them also flee the planet.  They meet up with the original group and together work out (after a lot of posturing) a rough partnership and purchase the Twilight Jumper.  They quickly flee the planet (there appears to be an Imperial cruise en route) and Addama quickly sets a course for an out-of-the-way pirate sanctuary.

While in flight, Addama states that the Jumper’s condition seems very shaky, despite Ferret’s assertions to the contrary…

GM’s Note:

All participants receive seven Character Points.

Published in:  on January 5, 2009 at 8:59 pm Leave a Comment